A dice adventure
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π You finished the game. Every chapter stays open to replay.
Gem chips drop from fights and chests, a shard from every boss. The best of each kind shines in its star; three identical gems fuse into the next tier.
Pick who goes on the next run. Each is found along the ladder; each has a skill and a trade-off.
Two come along on every run. Level them up with coins; they keep their levels for good.
Raise a hand's multiplier with stars: every chapter's first clear gives some (more the further you go, double at chapters 3, 6, 9β¦). Reset any time, for free. π― Mastery grows by itself each time you play a hand (rare hands faster) and adds a little more.
Damage is (attack + pips) Γ the hand's multiplier. These are yours now, with boosts, mastery and gear.
Bring all six slots to a level, or all six to a rarity, for a bonus kept for good.
Only on an admin's game. Each button adds to this game on the server (a backup is kept there first).
A brand-new game from chapter 1, on this device. Your current game is not deleted: it stays on the server under its player code (and its passkey), so you can come back to it.
On this device, copy your save code. On the other one, paste it below and load it.